Magic the Gathering
1. What is Magic the Gathering?
Duel between two powerful wizards.
A card game on which two or more players battle using spells, creatures, and enchantments.
2. Important Terms:
Black: A card with a skull ("Black") in its cost is a black card.
Blue: A card with a droplet ("Blue") in its cost is blue card.
Green: A card with a tree ("Green") in its cost is green card.
Red: A card with a fire ("Red") in its cost is red card.
White: A card with a sun ("White") in its cost is white card.
Cost: The number and type of lands you must tap to play a creature or sorcery. Every creature and sorcery shows its cost in the upper right corner of the card.
Creature: A creature is a creature card that's in play. Only creatures have power (sword) and toughness (shield).
Power: The first number in the lower right corner of a creature card. Power is how much damage the creature deals in combat, its offensive strength. The sword symbolizes power.
Toughness: The second number in the lower right corner of a creature card, indicating the amount of damage it takes to destroy that creature, its defensive strength. A creature's toughness has nothing to do with its ability to block an attacker (but everything to do with whether it survives a fight, whether it's blocking an attacker or being blocked). The shield symbol symbolizes toughness.
Sorcery: A card that produces an immediate effect and then is put in your graveyard.
Attack: when you attack, your creatures attempt to deal damage to your opponent.
Block: To "intercept" an attacking creature.
Damage: when a creature attacks or blocks, it deals damage equal to its power. Also, some sorceries deal damage to creatures or players (or both). A creature that takes damages equal to or more than its toughness in one turn is destroyed.
Destroy: To put a creature or land into the graveyard from play. "Destroy" is different from "discard".
Discard: To put a card from your hand into the graveyard. "Discard" is different from "destroy". When you have to discard a card at random, mix up your hand and let your opponent pick the card without seeing the cards' faces.
Draw: To take the top card from your library and put it in your hand. "Draw" can also mean a game in which neither player wins.
Graveyard: A player's discard pile. Sorceries go to the player's graveyard after they are played. Creatures go to the player's graveyard when they are taken lethal damage or are destroyed some other way. Cards in your graveyard are not in play. You can look through any player's graveyard at any time to help you remember what cards have already been played and discarded.
Hand: The cards you hold. Cards in your hand are not in play.
In Play: Creatures and lands that are face-up in front of the players (and not in the graveyard) are in play. You can use lands and creatures only when they are in play. Tapped cards are still in play (even though they can't be "used").
Land: A card that you tap to pay for creatures and sorceries.
Library: A player's draw pile. Cards in your library are not in play.
3. Game Play/Sequence:
Note: game sequence may be interchangeable.
Each players start with 20 life points.
(a) First phase of your turn
Untap all your property in play (lands, creatures, sorceries, etc.)
(b) Upkeep
"Paying up taxes"
some property needs payment (ex. A creature may require its controller to sacrifice another creature at this turn. That creature's controller may or may not pay the cost and may sacrifice the creature. But of he/she doesn't pay, he/she may suffer the consequences of loosing that creature)
(c) Main phase
The phase where you can put a land, cast a creature or sorcery into play.
*Note: you can only drop one land every turn. But you can summon a creature or spell as mush as you can for as long as you can pay for it.
(d) Attack phase
When you declare an attacker
*Note: you can only attack once every turn. You can only attack the defending player but not your opponent's creature.
It is also a phase when your opponent declares blockers (when he chooses an untap creature he controls that is already in play)
In declaring blockers, the creature that blocks does not need to tap.
(e) Combat phase
The receiving and giving of damages between a creature/s to a player.
(f) Main phase
(same as the main phase above)
(g) Discard phase
Immediately after you say, "done".
Is when you discard a card or is when you place a card from your hand to the graveyard if you have more than seven cards in your hand.
4. How to win:
When your opponent looses all his/her life
When you couldn't draw anymore cards in your library


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